Everything You Need to Know About Pitching Your Graphic Novel (2025)

The idea of compiling a graphic novel “pitch” for agents and editors might feel overwhelming. You probably have plenty of questions, and you might be worried that you’ll run afoul of some little rule or requirement that automatically sends your pitch into the rejection pile.

Well, never fear! This handy guide is intended to walk you through everything you need to know about how to pitch your graphic novel. 

And the bright side of this situation is that there are no rules. 

I’m going to give you plenty of guidelines and examples below, but keep in mind that the goal of your pitch is to convince a potential agent or editor that your project:

1) is a compelling story

2) has a clear audience

3) will sell

So you can follow the tips below to construct your pitch, or you can do it your own way — as long as your pitch conveys the three elements above, you are in great shape!

Here is what this blog post is going to cover: 

Table of Contents 

I. Important Questions to Ask Yourself 

II. Factors That Could Impact the Agent/Editor’s Decision to Work With an Author 

III. What to Include in a Graphic Novel Pitch… With Examples! 

IV. Frequently Asked Questions & Answers 

Important Questions to Ask Yourself 

When you’re beginning to think about putting your pitch together, it’s important to look at it from the perspective of agents and editors. They probably have a slightly different point of view than you do.

When they review a pitch, for example, they’re probably asking themselves things like:

  • Do I personally love this project enough to be a great internal advocate for it?
  • Does this project have a place in the market? Is it obvious who the target audience is?
  • Is it clear why this specific project should be published now? Does it feel timely and important?
  • Does it seem like the creator will be effective in helping sell the book?
  • Are my sales & marketing colleagues going to be as excited about it as I am?

Taking into account the perspective of agents and editors, you need to ask the following questions first before worrying about anything else – we’ll get into the nitty-gritty later. 

1. What makes your story compelling?

What is your story’s hook? Take the time to hone your logline and synopsis, because you want to quickly grab potential agents’ or editors’ attention and help them understand what you’re pitching as succinctly as possible. 

Your logline is a one or two sentence description of your book. For example, if a friend asks you what your book is about, what would you say to sum it up? 

A short synopsis, on the other hand, is a little longer, perhaps 1-3 paragraphs. Its purpose is to give agents/editors a clear idea of how your book begins, continues, and ends. Your logline and short synopsis should be written in an engaging, clear way that makes the reader think, “oh, this sounds great, I want to read the whole book!” 

The short synopsis that you include in your book is not exactly like the blurb you’d read on the back of a book cover. Book cover blurbs are written to entice the reader — they often hint at exciting or dramatic storylines, but leave the reader hanging. Because the goal is to get the reader to open the book and start reading!

With the short synopsis for your pitch, on the other hand, you are telling the editor what your book is about and why it will appeal to its target audience. Therefore, you don’t want to be cryptic or overly salesy. You want to be straightforward.

2. Who is your audience?

Having a clear picture of your audience is an essential step when it comes to creating or pitching your graphic novel or any piece of content. Focus on the following areas: 

Age Level

There is a big difference between creating something for early readers, middle graders, or teens. Be sure you’re clear in your head about the age level of your audience. Try to be as specific as possible. 

For instance, if you’re aiming at middle grade, decide whether your project is more “early middle grade” or “upper middle grade.” While early middle grade readers would be about 7 to 9 years old, upper middle grade readers would be about 10 to 12, roughly speaking. 

Make sure you’ve read tons of graphic novels in the same age category that you’re focusing on. Pay attention to things like page count, number of panels on the page, vocabulary level, amount of dialogue, and sophistication of themes. 

You should feel confident that the content and format of your book is well-suited to the target age level.

Genre

What’s the genre of your graphic novel? Is it humor, action-adventure, fantasy, slice-of-life, mystery, sci-fi, romance, informational nonfiction, narrative nonfiction, or something else? 

Your graphic novel can be a mashup as well. In fact, editors and publishers often love genre mashups. 

Comp titles

What are other graphic novels that are similar to yours?

“Comp titles” – also known as “comparison titles” or “competitive titles” – are books similar to yours in age level, genre, tone, and/or style. 

It’s important not only to list your comp titles, but also to be able to explain how your book is similar to and different from those comp titles.

Keep in mind that you might focus on different comp titles during different parts of your book development process.

When you’re still developing your story (ie, before you’re pitching it), you want to focus on “mentor texts” – ie, comp titles that inspire you personally. You may love the creators’ storytelling or feel that the books are particularly effective in one way or another that you can learn from.

Once you’re ready to pitch your project, though, you want to be a bit more strategic in picking your comp titles. You want to make sure that the comp titles you list for agents and editors are:

  • Published fairly recently (ie, within the past three years or so)
  • Sold pretty well or quite well (you don’t want to compare your project to a sleepy title that sold less than 1000 copies)
  • Realistic comparisons to your work (for example, as a debut creator, you shouldn’t compare your project to a gigantic bestseller because it’s unlikely your book will perform that well right out of the gate)

Gatekeepers

One of the biggest factors that distinguishes children’s book publishing from adult book publishing is the importance of gatekeepers. When you’re creating a book for kids, you’re actually aiming at two audiences: the kids who’ll be reading it, and the adults who purchase it for them.

It’s extremely helpful to spend some time thinking about the adults who’ll enjoy your book as much as the kids. Be able to articulate:

Why librarians would appreciate your book. Would your book qualify for certain awards or book lists? 

Why parents would appreciate your book. Does your book have special appeal for certain types of kids?

Why teachers would appreciate your book. Could your book tie into any curriculum areas? 

3. Why should an agent/publisher take a chance on you?

This is an important question. Why should an agent or publisher consider your graphic novel? Who are you? What’s special about you? 

One of the most common mistakes people make when pitching their work is focusing exclusively on the story, and not providing enough information about who they are as an artist or a writer. 

Your pitch should give agents or editors a little taste of your personality and background. Tell them if you have any published books. Tell them a bit about how your career or life experience gave you the inspiration for your story. Tell them how you’re connected to the wider children’s book or comics community, or any other niche that’s relevant to your project. Anything that piques an agent or editor’s interest and makes them curious to learn more. 

Here are some helpful tips: 

  • Try to write your bio in a tone that matches your manuscript. 
  • Definitely mention any past experience, skills, or connections that support your project. 
  • Make sure your online presence looks good. Google yourself and see what comes up in the search results. Tips for creating an effective author-illustrator website are here.
  • Do not undersell yourself!!

You might be thinking, “Does this mean I need to toot my own horn in some sort of super promotional way?”

No, you don’t want to talk about yourself in a grandiose way; you just want to make sure that you mention ALL the things about yourself that could be relevant when your book is being promoted.

Here’s an example: I recently reviewed an early reader graphic novel pitch from an author-illustrator. In her author bio, she mentioned that she is currently a high school art teacher. But she didn’t mention that she used to be an elementary school art teacher for many years.

That is highly relevant, given that her book is aimed at an elementary school readership. I advised that she add that into her bio.

4. Why is your book going to sell?

Why will people want to buy your book? 

This is the fundamental question that agents and editors will focus on. Unfortunately, thousands and thousands of books are published every month, and only a tiny handful will sell reasonably well.

Your pitch will need to have a section that shows you’ve thought about this, and have some concrete ideas on how to answer it:

  • Does your book address a gap in the market? Is it similar in some ways to certain books that are selling well, but different in some interesting way?
  • Do you have personal connections or belong to specific organizations that could help you promote your book?
  • Do you have a plan for expanding your network and online presence?
  • Do you have any creative, outside-the-box ideas for promoting your book?
  • Will you create a dedicated website with some special features? 

Spend some time to answer these questions. Find people who can help you if you need brainstorming partners. 

Factors That Can Impact an Agent or Editor’s Decision to Work With a Creator

As an agent, I sometimes come across projects that are great stories, have a clear audience, and have a highly motivated and engaged creator, but are still unlikely to get picked by publishers. Since, as an agent, my income is 100% dependent upon being able to sell a project to a publisher, if I love the story but think it will be very challenging to sell to a publisher, I’m usually going to turn it down.

Of course, this doesn’t mean I’m always right — the publishing industry is extraordinarily, notoriously subjective!

Here are some of the factors other than the quality of your pitch that can affect agents or publishers’ decisions to work with you: 

1. Status 

Editors care about how their colleagues see them. They love working on books that win awards and get great reviews by finicky book reviewers. It can sometimes be easier to predict books that might win awards versus books that will sell really well. So people take the path of least resistance – picking the books that might win awards. 

What I’m saying here is that graphic novels that are highly commercial — whose storylines lean more toward “pure entertainment” — can sometimes be more difficult to sell to publishers than more “literary” works.

2. Trends 

When something becomes popular, everyone starts following it. This is human nature. So, if your project doesn’t quite fit the current bandwagon, it can sometimes be harder to get picked up. 

3. Biases 

We all have biases, whether we’re aware of them or not. Again, it’s human nature. And the publishing industry has historically been a very centralized industry, highly concentrated in New York City, filled with professionals who grew up in “certain places” and went to “certain schools.” 

This homogeneity means that there are a lot of blindspots in the industry.

Don’t let rejections based on these biases discourage you. One of the most important qualities you can work on, as a creator, is believing in yourself.

Always keep tweaking and improving your work, and be open to the many different paths to publication that exist in this day and age. Luckily, you’re not limited to being “chosen” by a traditional publisher. If the traditional publishing path ends up not working out for you, you can chart your own course. 

But if you want to give your best shot at getting a traditional publishing deal, below is a recipe for putting a graphic novel pitch together.

What to Include in a Graphic Novel Pitch + Pitch Examples 

Your “pitch” is a package of materials, including both finished elements (like a complete script) and unfinished elements (like a small selection of sample pages). Your pitch is a book proposal intended to give agents and editors a solid sense of what your final book will be like.

Here is what you can consider including in your graphic novel pitch package: 

1. Cover page 

Add a super-attractive cover page to your pitch. Why? Because when you send an email with your PDF pitch attached, the cover image will show as a thumbnail at the bottom of your email. You want to pique the editor or agent’s attention and get them to read your whole email. 

Keep your cover page simple. Just a strong image, title, and author name. 

Example: cover of Shauna Grant’s pitch for MIMI, an early reader graphic novel series whose first volume was published by Scholastic in July 2022.
Illustrated middle grade nonfiction book proposal cover by Lindsey Leigh for her book THE DEEP!, published by Penguin Workshop in June 2023.
Example: The cover of Lindsey Leigh’s proposal for THE DEEP!, a middle grade illustrated nonfiction book that was published by Penguin Workshop in June 2023.

2. Project Summary Page

I recommend the cover page immediately be followed by a “summary page” that includes the logline, a few pieces of basic information about the project’s format, and the short synopsis.

You want the person reading your proposal to get a quick snapshot of your project right off the bat.

The Summary Page might include:

  • Logline: The logline is a really short (1-2 sentences) summary of your graphic novel. It takes some work to summarize your book effectively in a sentence or two. Show your logline to several trusted people and revise it several times to get it right. 
  • Format and target audience info: List key specs such as…
    • genre
    • age level
    • page count (can be approximate)
    • trim size (can be approximate)
    • color (whether it’s black-and-white, full color, limited palette, etc)
  • Short synopsis: Your short synopsis is about one to three paragraphs, summarizing your book and helping agents/editors understand the plot and how it unfolds, as well as the emotional hook.
Summary page from Debbie Fong's pitch for WHEN WE GET THERE, a middle grade graphic novel that's coming out from Random House Graphic in March 2024 with the new title NEXT STOP.
Example: Summary page from Debbie Fong’s pitch for WHEN WE GET THERE, a middle grade graphic novel that’s coming out from Random House Graphic in Fall 2023 with the new title NEXT STOP.
Summary page from Leo Quiles' pitch for HOME, a middle grade graphic novel that's coming out from Macmillan in Fall 2025.
Example: Summary page from Leo Quiles’s pitch for HOME, a middle grade graphic novel that’s coming out from Macmillan in Fall 2025.

3. Sample Art

Putting together a strong selection of sample pages is essential if you’re the artist or part of a creative team. I recommend including anywhere from 3-5 pages of final color art and 6-25 pages of pencils or inks. But I sometimes see artists including perhaps 10 pages of final art and no pencils/inks. 

In terms of the quantity of sample art, there is no right or wrong number of pages to include. You just have to ask yourself, “what feels like the right amount of art that will adequately convey how this story will read, as well as my storytelling abilities and style?”

Your sample art could be from the beginning of the story, to give agents and editors a good feel for how your book will grab readers’ attention from the beginning — or they could be from a scene later in the book. But they should be sequential pages (not random spreads from different parts of the story), because you want the agent or editor to get a sense of your skills as a visual storyteller.

As long as most of your sample art is sequential, you could also include a spread from a different scene if you want to show off a climactic or visually dramatic moment. Just make sure that you use labels or headings to indicate that you’ve switched to a different part of the book.

The first few pages of sample art from Rivkah LaFille's pitch for FIVE WISHES, a YA graphic novel that will be published by Candlewick in Fall 2025.
The first few pages of sample art from Rivkah LaFille's pitch for FIVE WISHES, a YA graphic novel that will be published by Candlewick in Fall 2025.
Example: the first few pages of sample art from Rivkah LaFille’s pitch for FIVE WISHES, a YA graphic novel that will be published by Candlewick in Fall 2026. Her pitch included 9 pages of final art and 22 pages of penciled pages.

4. Detailed Synopsis or Manuscript

Your pitch should also include either a detailed synopsis, full manuscript, or partial manuscript:

  • If you’re a debut creator, you might want to include a full, polished manuscript (especially if you’re writing for young readers and the script is less than 30 pages or so). This means you’ve written and revised the complete script after getting feedback from multiple trustworthy people, such as critique group partners, a freelance editor, and/or beta readers.
  • On the other hand, you could include a detailed synopsis instead of a script. A detailed synopsis is a multi-page document (anywhere from 2 to 30 or 40 pages or so) that describes the complete storyline in detail. If you tend to develop your stories in thumbnails rather than script format, a detailed synopsis can stand in for a manuscript. Also, if your project is long (more than 200 pages or so), a detailed synopsis might be better than a script, so people don’t need hours and hours to read your proposal.
  • Another option is a short synopsis along with a partial script. This option is common for graphic novelists who’ve already been published and have a track record, so they don’t have to prove their storytelling capabilities.

The example below is the first page of Andi Watson’s detailed synopsis for PUNYCORN. He typically writes a detailed synopsis in lieu of a script; since he’s doing both writing and art, he doesn’t necessarily need a script. But the way he writes his detailed synopsis makes it very easy for editors to envision what the final book will be like.

Example: the first page of the detailed synopsis from Andi Watson’s pitch for PUNYCORN, a middle grade graphic novel series published by Clarion/Harper Collins.

There is no right or wrong way to write a graphic novel script or synopsis. The only “rule” is to make sure your script or detailed synopsis is formatted consistently, and that it’s easy for the reader to understand what will be depicted in the final art.

5. Author bio(s)

In the author bio section, introduce yourself in a couple of paragraphs. The author bio can be written in any style you want. It could be more simple and formal, or it could be breezy and funny. Write it in whatever style feels most authentic to yourself.

You should also add your website and social media links so agents can learn more about you. 

Example: the author bio from David Rickert’s pitch for FABULOUS FOODS, an illustrated non-fiction book that published by Kane Press. The book’s new title isPIZZA, PICKLES, AND APPLE PIE: FUN FOODS AND HOW THEY CAME TO BE.

6. Comp Title Info

Comp titles are a critical part of your graphic novel pitch. Make it easy for agents and editors to understand where your book belongs in the market, and why the success of other books indicates that your book will succeed, as well. See the section on comp titles above for a bit more information.

Example: the comp titles page from Leo Quiles’ pitch for HOME, a middle grade graphic novel that will be published by Macmillan in Fall 2026.

7. Possible Additional Sections

Marketing Ideas

If you have any specific marketing ideas, it’s a great idea to include a specific section about that. Mention any personal connections or communities you belong to that will help you get the word out. If you have any other “outside the box” promotional ideas, list them.

You definitely want agents and editors to have the sense that you understand the importance of marketing and will be actively involved in promoting the book. 

Example: Marketing page from Linda Booth Sweeney and Ariel Rutland‘s pitch for APART TOGETHER, a picture book published by Harper Collins.

Author Statement

I think it’s important that your pitch conveys why you are working on this specific project and why you’re passionate about it. To do this, you can include an “Author Statement,” where you explain in personal terms why you are creating this particular book. (You could also call this “Author’s Note,” “My Why,” “Why I’m Creating This Book,” or something like that.)

I recommend writing it in first person and in a conversational tone. Imagine you’re writing to a friend and explaining where the idea for the book came from, and why you’re so driven to create it.

Example: “author platform” notes from Rivkah LaFille’s pitch for FIVE WISHES, to be published by Candlewick in Fall 2026. She included an Author Statement at the end.

8. How to Organize Your Pitch

There is no right or wrong way to organize your proposal.

However, I do recommend that you organize your proposal in order of impact. In other words, show your best, most impressive stuff first.

Most of the time, if you’re pitching a graphic novel, it’s your sample art that is most impactful. So I usually recommend that immediately after the “Project Summary” page, you follow with the sample art.

It’s up to you whether you want to compile everything mentioned above in one pdf document, or separate files. 

If your manuscript is lengthy, you probably want to send it separately from the proposal. But if your whole pitch is under 40 pages or so, I think it’s best to create a single pdf.

Regardless of how you format your pitch, make sure to keep your documents under 20 MB so they don’t overload people’s inboxes or hard drives. 

Some people will probably want you to send the file(s) as an email attachment, and others might ask you to upload the pitch on Google Drive or Dropbox and share the link. Research individual agents’ and publishers’ requirements and submit your pitch according to their guidelines.

Frequently Asked Questions + Answers 

What is the least amount of pitch material agents want to see?

I would say, at a minimum, you need a great story synopsis and a handful of polished sample art pages. If you’re a writer only, you most likely need a full, polished manuscript. 

This might be enough to get an agent interested in working with you.

You can sometimes get away with a more bare bones pitch like this for editors if you have a robust online presence, or if a publisher has approached you with a specific request.

But if you don’t have a publishing track record or an existing platform, you’re probably going to need to make your pitch more comprehensive. Your agent can help you with it.

Is it acceptable to pitch more than one project at a time?

Most likely you’ll want to start with one project to catch the interest of an agent or publisher. If the agent sets up a call to get to know you and your work, feel free to show them more projects. But at the query stage you probably don’t want to overwhelm them with multiple proposals (unless they’ve specifically asked you to show them a variety of ideas). 

I heard some agents expect a completely finished inked and colored graphic novel for any first-timer. Thoughts?

NO! You shouldn’t start with a finished, inked and colored graphic novel if you’re a newcomer! 

Why? Because your agent or editor might think that you’re unable to take on editorial feedback. Having a completely finished book at the proposal stage would usually be a deal breaker. 

What’s the difference between an outline and a synopsis and what should go into my synopsis?

People often use the word ‘outline’ and ‘synopsis’ interchangeably. However, for me, there’s a difference between an outline and a synopsis.

An outline is something you create to organize your content for yourself — so it’s something you develop before creating your graphic novel, to help guide you as you write and draw the story. 

A synopsis is a summary of your book intended for other readers. You carefully craft your synopsis to give agents and editors a complete picture of the storyline and tone.

The “short synopsis” is usually several paragraphs or about one page long, and is intended to give the agent/editor a quick overview of the story.

A “detailed synopsis” is almost like a stand-in for the manuscript – it describes the whole story, chapter by chapter. A detailed synopsis could be several pages long, or it could be much longer (almost the same length as a complete script).

Should I include the ending or descriptions of characters or leave it out?

Your pitch should always include the ending somewhere, because agents and editors want to understand the full story. If the ending isn’t completely clear in your short synopsis, you would definitely want to include it in the detailed synopsis.

Character sketches and descriptions can be a fun section of your pitch. They’re not necessary, but if you feel that including them helps bring your story to life, definitely include them.

How many pages of synopsis, script, and finished artwork is normal to submit? 

There’s no one-size-fits-all answer to this. The detailed synopsis or script might be a handful of pages if your book is aimed at young readers and is relatively short. Or it might be 30 pages or more if you’re working on a full-length middle grade or YA graphic novel.

Same goes for the finished artwork. It might be 5 to 6 pages if that’s enough to convey a strong sense of your project, or it might be 20 to 30 pages if you feel it’s helpful to show more. 

The key is to find a “Goldilocks” balance: include enough material to give a very strong sense of what your finished project will be like, but not so much material that it a long time to read your proposal. (If your pitch is too lengthy, people might put it in the “Read Later” pile and never come back to it.)

Be as concise as you can while still including all the information someone would need to make a decision on your project.

I definitely recommend showing your pitch to several trusted friends or advisors (like members of your critique group or a freelance editor) to see if they think the amount of content you’re including is sufficient to give outside readers a solid understanding of what your final book will be like.

Should I also submit additional sketched-out pages in addition to the finished ones? 

Most of the time, the pitches I send publishers on behalf of my clients include a small handful of finished color art, and a batch of “tight pencils” or inked pages as well. That way, you don’t have to expend the effort to fully render lots of final art, but you are giving them enough pages so they get a solid sense of what the final book will look like.

So yes, it’s fine to include sample art that only includes a few pages of final art, but is mostly penciled pages.

Do the pages that you submit have to include the beginning of the story or can it be from another part? 

I used to recommend that creators include sample art from the first few pages of the book when submitting to a publisher, because publishers want to understand how readers might react when they open up your book and read the first few pages.

But if your story starts more slowly and there are later scenes that give a better sense of its emotion or drama, you could include sample pages from the middle of the book instead.

The bottom line is: include whatever set of pages you think will best hook an editor’s attention and convince them that your book will grab readers.

Should you include character descriptions? Worldbuilding info? Research?

Yes, if you have “fun extras,” you should include them!

Character lineups, worldbuilding sketches, and information about your research process are all compelling elements to add to your pitch (as long as they’re succint). I usually recommend incorporating these “extras” into the latter part of your proposal — ie, after the Project Summary and sample pages.  

If you believe your story has series potential, should you have a synopsis prepared for at least one more book in the series?

Yes, if you want to pitch a series, you should include short synopses for other potential books in your pitch packet. You can include a section labeled “Future Books in the Series” or “Potential Additional Titles” or something like that. These synopses might be just a paragraph or two long. 

Are there any guidelines that make for a standout cover (or at least one that doesn’t stand out for the wrong reasons)?

Your pitch cover should be simple and striking. It should be a piece of art designed to attract attention at a glance. And it should be easy to read at thumbnail size. 

My personal advice is, don’t try to design the final book cover for your pitch. Your task is to grab an editor’s attention, not try to do the book designer’s job.

Simple is usually better: show your main character(s) in a dynamic pose, with the title clearly displayed. That usually works well!

Is there a good universal format for pitching to multiple sources? 

Unfortunately, not for agents. Agents have different requests in terms of submission guidelines. In some cases, they want you to email with an attachment. Some of them don’t want attachments, they want you to send a link. Some use QueryTracker, others don’t.

The one universal rule of thumb is: research the person you’re sending to. Customize your submission based on their requirements. 

Generally speaking, when you’re submitting a pitch to a publisher, you would use the same documents for each publisher.

How good does the resolution of the images in the pdf need to be? Some agents only accept a very small file size.

Most of the time, keep your pitch files under 20 megabytes. I recommend exporting your files as sharp as possible within that constraint.

Do I have to build up a separate portfolio of self-directed work, collabs, zines, etc. to show that I have some sort of “technical know-how”?

This is a great question. Yes, especially if you’re a newcomer, one question editors ask themselves when they’re reviewing your pitch is, “Am I convinced that this person has the ability to successfully complete a lengthy project?”

If you’re just starting your career as a graphic novel creator, the more you can show completed work – including self-directed work, zines, webcomics, etc – the more convincing it is that you’ll be able to complete your graphic novel from start to finish.

Having an extensive portfolio isn’t necessary, but it definitely helps to show completed work of one kind or another.

Does seeing an MFA in someone’s bio make a difference when considering their work?

I wouldn’t say that an MFA can make or break things for you, but it will definitely show that you take the craft seriously and you’re passionate about growing as a writer or artist. 

Final Thoughts

I hope this blog post helps you in your publishing journey. Just remember, this is a business that rewards persistence and dedication. It’s certainly not an easy path, or likely to bring you a “slam dunk” on your first try.

I can almost guarantee that you’ll face rejections. (As an agent, I get rejections constantly!!!)

Always remember what Barbara Kingsolver once said:

“This manuscript of yours that has just come back from another editor is a precious package. Don’t consider it rejected. Consider that you’ve addressed it ‘to the editor [or agent] who can appreciate my work’ and it has simply come back stamped ‘Not at this address’. Just keep looking for the right address.”

KCU Pitchfest 2025

Exciting news: KCU Pitchfest 2025 is happening! It’s a juried pitch competition for unpublished graphic novels. Registration will be open from Feb. 21st through March 3rd, and winners will be announced on March 29th.

Learn more here.

If you have any questions, leave a comment below.

About Janna Morishima

Janna Morishima is the founder of Kids Comics Unite and a literary agent who specializes in graphic novels and visual storytelling. She started her publishing career at Scholastic, where she was one of the co-founders of the Graphix imprint. She then became director of the Kids Group for Diamond Book Distributors, where she worked with publishers such as Marvel, Dark Horse, and Oni Press, and helped launch Françoise Mouly’s Toon Books imprint. In addition to her background in publishing, she has worked as an associate producer for documentary films, and as an assistant teacher in a kindergarten and a teacher in a high school for teens in the juvenile justice system. She later launched and ran the NYC Department of Education’s “NYC Reads 365” literacy initiative.

6 thoughts on “Everything You Need to Know About Pitching Your Graphic Novel (2025)”

    1. I’m so glad! If any questions about pitching come up for you, please leave a comment here. 🙂

  1. Thanks so much for this. It’s super helpful! Question: I am a working screenwriter, and have just written a script for an animated feature that would make for an amazing kids graphic novel in the vein of “Bird and Squirrel” or “The Bad Guys.” I found an artist who can convey the imagery pretty well. Would you recommend I attach the illustrated pages and then the full script, or start with the illustrated pages and then the script as a continuation where the illustrated pages end? Is there a standard practice for that?
    Thanks again.

    1. In general, I tend to recommend creators put illustrated pages first, and follow with a partial script, or attach the script as a separate doc. That’s because illustrated pages are most engaging and easiest to read. The goal is always to hook the reader as quickly as possible. 🙂

      That said, I recommend you talk to some industry people to make sure the artist you’re working with has a style that would be appealing to book editors. If it looks too cartoony or isn’t high quality enough, usually that will cause instant rejection.

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